Dynasty cards
Build toward completing one of six Dynasty sets.
A complete overview of OUT³'s rules, matching the game's current authoritative ruleset.
Be the first player to complete three Dynasty sets. A Dynasty set is three Dynasty cards from the same dynasty - a Wild Dynasty card may stand in for one of the three.
Draw two cards. If your hand is completely empty at the start of your turn, draw five instead.
Play up to three cards, in any combination of: lay down Dynasty card(s) for free, lay down Resource card(s) for free, play an Action card (paying its resource cost), deploy a Military card face-up on the table (paying its resource cost), or declare an attack. An attack declaration counts as one of your three plays, and you may declare only one attack per turn.
Discard down to seven cards if you're over the hand limit. If the Draw Pile is ever empty, the discard piles are reshuffled into a new one.
Build toward completing one of six Dynasty sets.
Food, Wood, Gold and Iron - the currency behind Action and Military cards.
Infantry, Archers, Cavalry and Wall Fortification - deployed now, used to attack on a later turn.
One-time effects that strengthen your position or disrupt an opponent's.
Two natural Dynasty cards of the same dynasty plus one Wild Dynasty card complete a 3/3 Dynasty set. Playing a third matching natural card onto an already-complete set is also legal - it produces a 4/3 set, and that extra card play still consumes one of your three moves for the turn. The Wild card remains part of the set when this happens.
A Wild card already committed to a set can later be relocated to a different dynasty, but only as a separate move, and only on your next eligible turn or later - never the same turn as the natural card that created the 4/3 set.
Resource cards are laid down for free during your Action phase. You may also exchange three of the same resource in hand for one resource of your choice from the shared Resource Discard pile - a finite supply, so the exchange is illegal if that pile has none of the requested type left.
Deploying a Military card face-up on the table costs resources and is a separate action from attacking. To declare an attack you need at least one Military card already on the table from an earlier turn.
Action cards are played by paying their resource cost, with one exception: Emperor Aurangzeb is paid for by discarding a Military combo instead of resources, though it is played exactly like any other Action card. Some Action cards and attacks open a reaction window, during which the opposing player may play a Counter or Pass before the effect resolves.
Emperor Aurangzeb's own effect can steal an opponent's entire completed Dynasty set when it resolves legally - including a 4/3 set's extra card and its Wild card, all of which transfer together.
The game checks for a winner after every completed action. The first player to complete three Dynasty sets wins. If more than one player's win condition becomes true at the same check, the active player wins; otherwise normal turn order decides it.
The full interactive tutorial walks through these rules step by step inside the game.